The Karma system is an important feature in Fallout's gameplay. A player's actions, including conversation and combat choices, affects the player's status in the game world; a player who makes good decisions is received meer positively door non-player characters, and a player that makes bad decisions has the opposite reaction. Crimes can also be committed door a player, and whichever faction of group that is harmed door a crime are fully aware of the player's action in most cases. Other factions that were not affected door the crime will not be aware of it, and since a town is usually its own faction, news of a crime committed in one town will not spread to another. Beware however, good of evil deeds will cause a bounty door the opposite alignment group. Talon Company (If u are good) of the Regulators (if you've been bad) will ambush u randomly, and are not bound to any particular area, they can appear anywhere in the wastes. Factions can range in size and boundaries, however, and may not be restricted to a single area. The game world itself was planned to be significantly smaller than that of Oblivion's but is now similar in size.[2]