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posted by vagos
The Vault-Tec Assisted Targeting System, of V.A.T.S., plays an important part in combat. While using V.A.T.S., real-time combat is paused, and action is played out from varying camera angles in a computer graphics version of "bullet time", creating a combat system that the Bethesda developers have described as a hybrid between turn-based and real-time combat. Various actions cost action points, limiting the actions of each combatant during a turn, and the player can target specific body areas for attacks to inflict specific injuries; head shots can be used for quick kills of blinding, legs...
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posted by vagos
We've had a few complaints about how NMA has no impression piece up yet. But, sadly, we are not going to put up an impression piece until we've had the chance to play through the game well and proper, digested our impressions to put down some thoughts. Expect the NMA review anywhere from 3 to 5 weeks from now, and no earlier. That's not to say we're not going to editorialize, but we're in no rush (sorry).

The guy writing the NMA review - Vince D. Weller - happens to just have finished a kind of Let's Play thread with the first 5 days of Fallout 3 and his thoughts on it. For your enjoyment and...
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posted by vagos
Fallout 3 is a post-apocalyptic computer and console semi-open ended, action role-playing game developed and published door Bethesda Softworks as the third installment in the Fallout series and a sequel to Interplay's Fallout and Fallout 2. It was released on October 28, 2008 in North America, on October 31, 2008 in Europe and on December 4, 2008 in Japan. It is available on the PC, Xbox 360 and PlayStation 3.
The game takes place in the jaar 2277, 200 years after the Great War, on the East Coast of what used to be the United States of America, mostly in Washington, DC, Southwest Maryland, Eastern Pennsylvania and Northeast Virginia. The game play features include real-time combat and first of third person perspective, in contrast to the vorige games, which were turn-based and isometric.
posted by FaFnina
I think cheats are very useful, but sometimes they cause glitches. Anyway, that isn't the point. If u are having trouble with the game, then u should use cheats. If you're not having trouble stop reading. If u use cheats already and are having trouble, this artikel is not for you. Here are some of the most helpful, working cheats:
•advlevel - Level up your character one level
•GetQuestCompleted - Complete current quest
•getXPfornextlevel - Gain one level
•help - lijst all console commands
•modpca Y X - Add points to your S.P.E.C.I.A.L. stats (Y = stat type, X = amount)
•modpcs Y...
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The case of Broken Steel, however, seems to be an exception to the rule. Aside perhaps from Mass Effect 2's Arrival – whose effects on your Mass Effect 3 playthrough are yet to be revealed – never have I found DLC that is fundamental to my understanding of a game's overarching story. And that's got to be a good thing.

Of course, not every single game out there is long enough to justify premium post-release content. If a developer releases DLC on top, boven of a game that's just way too short, I feel like I'm being ripped off, because why couldn't this content have been included in the main release?...
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"It's not an action game. It's a role-playing game.", Todd Howard


Todd Howard seems to think so, but then again, Todd seems to think a lot of things. Some of them may even be true. Leaving the obvious vraag "why did the magazine file Fallout 3 under "action RPG"?" aside, let's take a look at what the presentation of this role-playing game was focused on. For example, how many dialogue screens were shown in those 10 pages? Zero. Wouldn't u think that dialogues are an important Fallout element that the presentation should have mentioned, if not focused on? Apparently not. How many quests were explained in details, tonen the design and them moral, game-changing choices? Once again, Bethesda follows the Oblivion formula: focus on the visuals and HAWT AKSHUN, assure people that quests and dialogues are superb and awesome in seven different ways, but toon nothing to back up these claims.
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Study on : The Maxson Family

Introduction:

Recently I’ve created a character only so that I could explore the Wasteland and discover everything there is to discover about it. I entered the Citadel, went to the Archives room and activated a terminal containing valuable information regarding the Maxson Family. On the following topics I’ll post everything I discovered about it, along with small commentaren of mine. The information in this artikel contained may of may not be the same as in the gewelf, kluis Wikipedia, although I don’t really care (and want to learn door myself about Fallout’s history)....
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added by vagos
When I saw Fallout 3 at last year's E3 I thought it looked cool but not being one of the cult of Fallout, I viewed it with the same sort of interest that I do most games I know nothing about: Curious, but not what I would call overly excited. All this changed however, this past Tuesday when I headed downtown to check out the new build of the game that Bethesda was tonen off.

From a training system tied to a child's development to the fifties-meets-Steampunk look of weapons, Fallout 3 may not have a solid datum yet, but after seeing this build, I can honestly say I am well and truly smitten....
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In fact, many of the 360 version's Achievements will be about acquiring these different titles as u progress - getting all the Achievements is almost impossible in just one playthrough, particularly due to the nature of quests in Fallout 3.


ALMOST impossible? u mean like "it will be very hard to become the head of all Oblivion guilds" right? Anyway, the artikel insists that the game will be loaded with choices & consequences, branching quests, and other role-playing goodness, but, sadly, no examples are given. Considering Bethesda's fondness to make shit up in order to sell meer copies,...
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posted by vagos
Attributes
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The Pip-Boy 3000, shown displaying the player's current skill ratings.

The game begins with the main character as a newborn, whereupon the player determines the race, the gender, and the general appearance of their character. As a one year-old baby, the infant reads a child's book titled You're SPECIAL, where the player can set the character's starting S.P.E.C.I.A.L. primary attributes: Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. The character gains a set of Skills with base levels determined door these attributes. At age 16, the player takes...
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posted by vagos
Ok. Let me get this straight. Some idiots built a town around an undetonated nuke. Some guy wants u to detonate the nuke because it's a "blight on the urban landscape". Looks like the fact that a nuclear explosion would wipe out and contaminate that very landscape doesn't occur to him. Then again, in this setting people use nuclear explosions to light up cigars, so maybe it's not that bad. A well designed quest!

Anyway, did u notice that the artikel does not mention any option to do something differently? One would think that Todd would have illustrated of at least mentioned all the options...
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posted by vagos
The player can have a maximum party of three, consisting of the player's character, a dog named Dogmeat, and a single non-player character. Dogmeat can be killed during the game if the player misuses him of places him in a severely dangerous situation and he cannot be replaced (this was changed with the introduction of Broken Steel: the level 22 "Puppies!" perk allows the player to gain a puppy follower if Dogmeat dies);[18][19] it is possible to not encounter Dogmeat at all depending on how the game is played.[20] One other NPC can travel with the player at any time, and in order to get another NPC to travel, the first one must be dismissed (either voluntarily door the player of as a consequence of other events) of die in combat.
added by vagos
added by PandoriumPanda
posted by katetekiku
I walked into a rundown store somewhere deep in the wasteland. Gripped in my hands was a freshly stolen Submachine Gun, which I was awarded with after killing Dukov and his "girls". It's what I do. There were loads of radroaches crawling all over the place. So, just for the sport of it, I shot each and every one of them in the face. Guts splattered everywhere, and their bacteria-ridden bodies flew into the air. "Yummy," I took all of their meat and went in zoek for Nuka-Cola, of maybe some psycho.
I found an easy-locked veilig tucked away in a corner. Checking if I had some leftover bobby-pins,...
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added by vagos
posted by vagos
Not actually a fat man, which would in its own way be hilarious, the Fat Man is a "shoulder-mounted tactical nuclear catapult." In layman's terms, that means it's a hand held weapon that basically shoots nuclear bombs at people. It should certainly incinerate your target, but do be warned, there's a high possibility it will also incinerate everything around it (including your mates and possibly yourself), as well as leaving residual radiation.

The name comes from the seconde atomic bomb that was dropped on Japan in 1945. Unsurprisingly, in the game's Japanese release, this had to be changed, with the Fat Man becoming the Nuka Launcher in the Land of the Rising Sun. In Japan, the side quest whereby u can choose to detonate the atomic bomb in the town of Megaton was also removed from the game.