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Final Fantasy XV towns, summons, battles and camping detailed in Famitsu

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Final Fantasy XV director Hajime Tabata has a lot to say about the game in this week’s Famitsu, having come fresh off Jump Festa this weekend with a new trailer, in development showcases and more. Speaking with the magazine, he shed some light on some of the game’s features including the return of fully realized towns, summons, combat and camping. Thanks to both Sokuho@Hokanko and Gematsu, we’ve got the main points summarized here.
Battles against huge enemies are carried out in the same fashion as standard battles, but there will be some exclusive party co-op ctions for the bigger fights.
There will be several mini-games, including fishing.
Right now, the ropeway in Restalm cannot be rode. We might add the ability to ride it if there is time to do so.
The development team wants players to get a feel for the world and find it relatable not just through sheer visuals, but also through the characters.
Retalm is the main town in the first half of the game.
Cidney shows up in different places throughout the game. Something happens with her at the start that shakes her up and gets her moving around.
While she’s not deeply involved in the story, she’s relevant because of her profession as a mechanic.
Players will have to fight Summon Beasts in order to be able to use them.
Summon Beasts in the game are a symbol of the power of stars. Only Noctis can actually summon them.
Combat-wise, the plan is holding down a button will start a set combo, but timed button presses are what will enable coordinated moves with other party members.
To parry enemy attacks, you have to match the timing of their strike. This is intended for expert players.
Magic isn’t what consumes MP, nor is the system akin to the Draw system
MP is consumed by using special actions, such as dodging and warping.
Weapons are equipped several at a time, with one main weapon. The main weapon has a corresponding ability, and it’s also possible to switch the main weapon during combat.
Combos are automatically formulated based on which weapon is currently being utilized out of the ones being equipped.
Abilities aren’t separate from a weapon’s given category and there are also weapons that have no abilities at all. Apparently not unlike what was seen in
, a game that Tabata apparently worked on back in the day.
Rare weapons that can be acquired from dungeons and other sketchy areas could potentially have some hack-and-slash aspects to how they’re used. The Phantom Sword, which floats in midair, will also be acquirable as a special weapon.
The battle system from the demo is planned to be fully featured.
After the Tokyo Game Show this year, the systems in the demo version were slightly changed as a result of fan feedback. Not only will you be able to drive around, but walking, fighting, and camping is also possible.
Players will also be able to run around in areas such as the mountainous areas where the Behemoths roam.
In the full version, you’ll be able to rent Chocobos.
Camps are inherently designed to be a safe haven, making them ideal headquarters when setting out to explore new areas.
There are bonuses that come with cooking ingredients purchased in towns and cities. You can also get ingredients off monsters in the wild.
man oh man oh man oh man! just super excited seeing where this game is going and that soundtrack by Yoko S. is shaping up to be truly memorable.
Restalm was the town in the trailer? And it will be the main town for the first half of the game? That sounds like there won’t be many towns?
I wonder what this game’s version of Ultima Weapon will look like. Probably a big blue sword. Hopefully you’ll actually be able to keep it, unlike another game…
It’s difficult to say, they could mean it as it being a base of operations, maybe a bit like Hollow Bastion in KH2, for example. That might actually be kind of close to the case considering Nomura’s involvement in the game. We know there are big cities like Insomnia, Accordo and Altissia which are in the game, and then we have areas like Niflheim which I’d guess would be an endgame area considering Idola hails from there, as well as Solheim and Tenebrae.
ah ok. I haven’t beaten that yet so I don’t know about the blue sword you are referring to but it seems that sucks.
I believe accordo is the region and altissia is the city shown.The trailers with luna indicate that, like how Lucis is the region and insomnia is the city
I was about to contest that, but it seems like you’re correct. Accordo is mentioned alongside the nations of Lucis, Tenebrae and Solheim to originally have been under the protection of crystals in interviews as recently as last E3, and knowing what we do now about Insomnia, Accordo is almost certainly the name of the kingdom rather than the city itself.
Applying that logic to Lucis, Duscae is the region in which the kingdom of Lucis is based, Insomnia is the capital city, and Restalm is a township. Makes sense to me.
I’m extremely excited to learn more and the world itself and the summons, those are the more intriguing bits that excite me. I want to see how bit the world truly is. But yeah, i started to notice this analysis after luna was first revealed bc if you notice behind her is the same architecture as the scene from the e3 2013 re-reveal trailer where noctis’ is fighting. I do have a bit of confusion about the name of the city shown in the jump festa trailer, is it Lestarg, Restalm, or???
I’d love to hear something about whether or not airships will be flyable.
I’m ready for this game. This is looking like something that has really come a long way. I’m not gonna say it’s done, but I see the hard work being put into it. I think in the end it’ll pay off and we’ll have FFs that are back to being big deep epic stories and explorable worlds.
I agree pretty much. I just hope they don’t skip putting Limit Breaks and Special skills in the game. I hate it when too many characters have the same skills. I don’t need 4 characters casting fire or using guns. To me, it’s best when each character specializes in a certain weapon or martial art and that’s reflected in their Limit Breaks and action scenes.
Put cutscenes with the cast doing martial arts and magic before or after boss battles! Ones like the trailers when Noctis was still wearing the blue/black jumper!
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