Oblivion (Elder Scrolls IV) Club
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 Oblivion Screenshot
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Source: Bethesda
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Source: Bethesda / Steam
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Source: mobygames
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Source: Adam Adamowicz / Bethesda
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While designing Oblivion's landscape and architecture, developers worked from personal travel photographs, nature books, texture images, and reference photographs.[20] Procedural content generation tools used in production allowed for the creation of realistic environments at much faster rates than was the case with Morrowind.[21] Erosion algorithms incorporated in the landscape generation tools allowed for the creation of craggy terrain quickly and easily, replacing Morrowind's artificially smoothed-over terrain.[21] In accordance with a shift of graphical focus from water to flora, the Bethesda...
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Starting in April 2006, Bethesda released small packages of additional downloadable content (DLC) for the game from their website and over the Xbox Live Marketplace for US$1–3. The first update came as a set of specialized armor for Oblivion's ridable horses. It was released on April 3, 2006, and costs 200 Microsoft Points, equivalent to US$2.50[28] of £1.50;[29] the corresponding PC release cost US$1.99.[30] Although gamers generally displayed enthusiasm for the concept of micropayments for downloadable in-game content,[28][31] many expressed their dissatisfaction at the price they had...
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