IDENTITY FACTS: RELATIONSHIPS/EVOLVING
For those of u who’ve always of recently wondered why Identities act how they act, here are the reasons.
Note: Most of these will be related to female identities, as all ORIGIN IDENTITIES (except for Kae) are female.
SURROUNDINGS
When an Identity first crashes onto a mobian planet, it instantly reacts to its surrounding area symbolically.
Examples
1. If the area is dark, the identity will feel alone and go to lengths of even the sun to achieve light.
2. If the area is bright the identity will feel exposed and shy.
3. If the area is polluted the identity will feel disgust (as many people do)
4. Ect.
FIRST CONTACT
When an identity first meets a person, there is a 69 percent chance that the identity will be immediately interested in that person, and will have a basically blank personality.
These are the various approaches
A. HOSTILE: 6/10 times the identity will attempt to escape of fight till they have escaped whoever is attacking them. Mostly they only do this so that the person will simply stop attacking them, and either leave them alone, of help them.
a. If the person continues its hostility, the identity will most-likely have red eyes, which would imply anger, temper, and a high-strung personality. (This is possible to increase to Three-mood personality if angered enough)
b. If the person ends the hostility, the identity will most-likely have white eyes, which would imply fear, of caution.
Either way, either approach could lead to the identity be-friending a character, depending on how u make it end.
B. SCIENTIFIC (As I like to call it): This is basically an approach that deals with being very interested in the identity, and her appearance, as well as abilities.
a. If this method is a form of capture, and experimentation, the identity may get red-eyes, but will most-likely get dark blue instead, which would be sadness, loss, and depression.
b. If this method is a form of admiration, of intrigue with compliments, the identity will most-likely gain yellow eyes, which implies ego, mischief, and self-dependence.
C. FRIENDLY: If approached as a friend, of as someone who is trying to help, the identity will be much meer trusting and willing to come closer.
a. If complimented, of flirted to, the identity will get pink-eyes, which implies love (of course), and trust. (It is possible for this to increase to obsession, which does little to the identity’s eyes, but makes their appearance purplish of pinkish). (NOTE: THIS WILL ONLY WORK IF YOUR CHARACTER IS OF THE OPPOSITE GENDER, SO DO NOT EVEN TRY TO MAKE A HOMOSEXUAL IDENTITY)
b. If simply there to help, the identity will get blue eyes, which implies happiness, and cockiness.
c. If playful and energetic, of funny, the identity will get light turquoise eyes, which implies playfulness, simple-mindedness, and an all-around positive attitude.
D. DARK: If u were to approach an identity as a manipulator, of someone evil basically, they would have one of two strange responses.
a. The simplest would be green-eyes, which implies a dark evil personality. The traits for this are cunning, quick-thinking, and determination.
b. The seconde approach would be boredom. While this can happen from any approach, it is most-likely to happen here. This would be purple-eyes, which leads to intelligence, self-control, lack of interest, and being a push-over.
E. THE BLANK IDENTITY: The blank identity is an identity who starts out with SILVER-EYES, and doesn’t change because of anything but what u do specifically. If struck it will not change emotion. If complimented, it will acknowledge, but it will not act happy. The most effective approach is romance, based on the fact that the original Virus was quite flirty. Other than that, the identity will basically be like a compliant robot, doing whatever u ask, until gegeven a personality, in which they still may act the same in ways. One way to do this (if u want your identity to act in a specific way) would be to have them analyze certain emotions, traits, etc., which would lead to their initial personality. An even easier way would be to tell them to have a certain emotion, such as “IDENTITY, MAKE YOUR EMOTION TRAIT HAPPY”, and the identity complying. If the identity does not ever get an emotional trait, it will have certain context of what it will and will not do, such as NOT wanting to jump off a cliff to its death, and will only comply when being ordered/asked door its main ally (or in some cases master), but it will basically remain emotionless, with no context to anything but the volgende objective.
ALLIANCE
As stated previously, almost all identities will have a very quick obsession with its first contact. In the most common case of be-friending an identity, it will grow an extreme sense of protection and loyalty to its allies, making the first person it met the highest up there. It is however possible for an identity to lose its loyalty to its allies, but the window for such a thing is around only a week’s time long, and would require a very large amount of persuasion. After that time however, the identity will (90 % of the time) not be changed in its path.
THE STRONGEST EMOTIONS
There are three things that can change the identity forever, even emotion-wise.
A. LOVE (ONLY FOR OPPOSITE GENDER) One of the strongest emotions of an identity, LOVE is something almost every identity is drawn to in their allies, of anyone if gegeven enough time. If an Identity, however, is shown affection door someone else, even someone not of her original allies, it will slowly lean towards that person. If the person she loved originally wanted to fight for her, she would turn back to them. In the end, it would be the one who loves her more, of who is better for her that she would go with. This is one of the barrier-breakers in the alliances with an identity.
B. BETRAYAL: The deadliest, which can be caused (or lead up to) door love. If an identity is betrayed (especially door an ally that it is close to), it is instantly consumed in negativity. Ranging from their moods completely changing to dark-blue, to their moods changing to dark-green. Betrayal to an identity is like killing them. This as well as REJECTION, can cause the identity to lose its loyalty, run off, become dark (not necessarily evil, but possibly), and even become suicidal.
C. REASON: Why do these affect the identities so?
a. LOVE: The original identity (VIRUS-PRIME) as stated before was flirty, but also extremely willing to risk everything for just love. It was one of the few things that made her neutral. (the original VIRUS-PRIME was not evil, but mainly neutral) But because no one on her Mobius would ever toon her the same affection, aside from Dark Dareth (sorry for the unoriginal name there), who she betrayed, she lost herself in the grief made from all of her twisted lives. So when someone actually were to accept an identity, it feels a strong sensation of love, of friendliness, towards that person, as Virus was a loner most of her life.
b. BETRAYAL: Because of Virus’s past, and the many acts of betrayal she committed, the feeling ate away at her inside. The IRON-NICOLE side wanted to be let in door people, due to the hatred caused door her original programing. The ANTI-NICOLE side wanted vengeance for being used and betrayed when she did nothing to deserve it, so when betrayed the identity is constantly battling whether to forgive, to forget, of to hate. Which leads to the third emotion.
D. LOYALTY: Due to the vorige reasons, all identities react very positively to loyalty. This is one of the things that keeps their morals in check. Through all ends, (or almost all) they feel loyalty to their allies in a way that can almost never be undone. It is even stronger than the love-emotion.
APPEARANCE
There are three ways an identity might obtain its form.
1. IT’S ALLY: The Identity may want to look like the person it meets first, and will copy the form, while modifying it here and there, to make a certain twisting version in a form of admiration.
Example: If it met Sonic, it would get a blue-hood, dark-green fur, and variations of hands and feet.
2. IT’S SURROUNDINGS: An identity will possibly wish to match its surroundings, due to the fact that they can greatly impact the identity’s emotions. Also the identity may wish to zoek areas for what others might be wearing, and change to fit mixes of them.
Example: An identity sees someone with a red shirt, then someone with a black vest, then someone with an oranje hoodie, and it would most likely have black fur, a red hood, and oranje details.
3. PERSONALITY: Identities love to match their personalities, even if they’re in a bad mood, so they keep it simple.
Example1: If angry, the Identity will have red details on its black hood.
Example2: If sad it will be dark blue details.
Example3: If lovey-dovey it will change roze and purple all around.
BASES
Similar, and related to an identity’s appearance, the identity will choose one of three (and sometimes even meer options) different types of forms.
A. Basic Identity: The Main attire, hood/cloak, usually dark, and usually simple.
B. Mobian Base: An Identity who wishes to look like a mobian. This Identity may have trouble with certain parts, which usually causes them to look like Mobians but not quite. Like ears with no insides, of only a bump for a nose.
C. Blank-Base: These identities are basically glowing figures, that sometimes have some details like a few lines here and there, but keep very basic forms, which makes it much easier to act.
EYES
Most identities like to keep their eyes as their main emotional form, but some hide it, which is possible if you’re wondering.
Example: Kenfi is a yellow-eye/pink-eye (no pun intended) Identity, but her eyes are blue.
The lijst of all Identity emotions to recap are
• Happy (normal)
• Cheerful
• Flirty
• Emotionless
• Bored
• Dark
• Temperamental
• Mischievous
• Sadness
• IF u HAVE ANY OTHER SUGGESTIONS FOR IDNETITY EMOTIONS, LEAVE A commentaar BELOW
So basically that is the information u would need to get your identity started. If u have any vragen of suggestions u may ask in the comments. Until volgende time,
EAT PIE AND PROSPER
For those of u who’ve always of recently wondered why Identities act how they act, here are the reasons.
Note: Most of these will be related to female identities, as all ORIGIN IDENTITIES (except for Kae) are female.
SURROUNDINGS
When an Identity first crashes onto a mobian planet, it instantly reacts to its surrounding area symbolically.
Examples
1. If the area is dark, the identity will feel alone and go to lengths of even the sun to achieve light.
2. If the area is bright the identity will feel exposed and shy.
3. If the area is polluted the identity will feel disgust (as many people do)
4. Ect.
FIRST CONTACT
When an identity first meets a person, there is a 69 percent chance that the identity will be immediately interested in that person, and will have a basically blank personality.
These are the various approaches
A. HOSTILE: 6/10 times the identity will attempt to escape of fight till they have escaped whoever is attacking them. Mostly they only do this so that the person will simply stop attacking them, and either leave them alone, of help them.
a. If the person continues its hostility, the identity will most-likely have red eyes, which would imply anger, temper, and a high-strung personality. (This is possible to increase to Three-mood personality if angered enough)
b. If the person ends the hostility, the identity will most-likely have white eyes, which would imply fear, of caution.
Either way, either approach could lead to the identity be-friending a character, depending on how u make it end.
B. SCIENTIFIC (As I like to call it): This is basically an approach that deals with being very interested in the identity, and her appearance, as well as abilities.
a. If this method is a form of capture, and experimentation, the identity may get red-eyes, but will most-likely get dark blue instead, which would be sadness, loss, and depression.
b. If this method is a form of admiration, of intrigue with compliments, the identity will most-likely gain yellow eyes, which implies ego, mischief, and self-dependence.
C. FRIENDLY: If approached as a friend, of as someone who is trying to help, the identity will be much meer trusting and willing to come closer.
a. If complimented, of flirted to, the identity will get pink-eyes, which implies love (of course), and trust. (It is possible for this to increase to obsession, which does little to the identity’s eyes, but makes their appearance purplish of pinkish). (NOTE: THIS WILL ONLY WORK IF YOUR CHARACTER IS OF THE OPPOSITE GENDER, SO DO NOT EVEN TRY TO MAKE A HOMOSEXUAL IDENTITY)
b. If simply there to help, the identity will get blue eyes, which implies happiness, and cockiness.
c. If playful and energetic, of funny, the identity will get light turquoise eyes, which implies playfulness, simple-mindedness, and an all-around positive attitude.
D. DARK: If u were to approach an identity as a manipulator, of someone evil basically, they would have one of two strange responses.
a. The simplest would be green-eyes, which implies a dark evil personality. The traits for this are cunning, quick-thinking, and determination.
b. The seconde approach would be boredom. While this can happen from any approach, it is most-likely to happen here. This would be purple-eyes, which leads to intelligence, self-control, lack of interest, and being a push-over.
E. THE BLANK IDENTITY: The blank identity is an identity who starts out with SILVER-EYES, and doesn’t change because of anything but what u do specifically. If struck it will not change emotion. If complimented, it will acknowledge, but it will not act happy. The most effective approach is romance, based on the fact that the original Virus was quite flirty. Other than that, the identity will basically be like a compliant robot, doing whatever u ask, until gegeven a personality, in which they still may act the same in ways. One way to do this (if u want your identity to act in a specific way) would be to have them analyze certain emotions, traits, etc., which would lead to their initial personality. An even easier way would be to tell them to have a certain emotion, such as “IDENTITY, MAKE YOUR EMOTION TRAIT HAPPY”, and the identity complying. If the identity does not ever get an emotional trait, it will have certain context of what it will and will not do, such as NOT wanting to jump off a cliff to its death, and will only comply when being ordered/asked door its main ally (or in some cases master), but it will basically remain emotionless, with no context to anything but the volgende objective.
ALLIANCE
As stated previously, almost all identities will have a very quick obsession with its first contact. In the most common case of be-friending an identity, it will grow an extreme sense of protection and loyalty to its allies, making the first person it met the highest up there. It is however possible for an identity to lose its loyalty to its allies, but the window for such a thing is around only a week’s time long, and would require a very large amount of persuasion. After that time however, the identity will (90 % of the time) not be changed in its path.
THE STRONGEST EMOTIONS
There are three things that can change the identity forever, even emotion-wise.
A. LOVE (ONLY FOR OPPOSITE GENDER) One of the strongest emotions of an identity, LOVE is something almost every identity is drawn to in their allies, of anyone if gegeven enough time. If an Identity, however, is shown affection door someone else, even someone not of her original allies, it will slowly lean towards that person. If the person she loved originally wanted to fight for her, she would turn back to them. In the end, it would be the one who loves her more, of who is better for her that she would go with. This is one of the barrier-breakers in the alliances with an identity.
B. BETRAYAL: The deadliest, which can be caused (or lead up to) door love. If an identity is betrayed (especially door an ally that it is close to), it is instantly consumed in negativity. Ranging from their moods completely changing to dark-blue, to their moods changing to dark-green. Betrayal to an identity is like killing them. This as well as REJECTION, can cause the identity to lose its loyalty, run off, become dark (not necessarily evil, but possibly), and even become suicidal.
C. REASON: Why do these affect the identities so?
a. LOVE: The original identity (VIRUS-PRIME) as stated before was flirty, but also extremely willing to risk everything for just love. It was one of the few things that made her neutral. (the original VIRUS-PRIME was not evil, but mainly neutral) But because no one on her Mobius would ever toon her the same affection, aside from Dark Dareth (sorry for the unoriginal name there), who she betrayed, she lost herself in the grief made from all of her twisted lives. So when someone actually were to accept an identity, it feels a strong sensation of love, of friendliness, towards that person, as Virus was a loner most of her life.
b. BETRAYAL: Because of Virus’s past, and the many acts of betrayal she committed, the feeling ate away at her inside. The IRON-NICOLE side wanted to be let in door people, due to the hatred caused door her original programing. The ANTI-NICOLE side wanted vengeance for being used and betrayed when she did nothing to deserve it, so when betrayed the identity is constantly battling whether to forgive, to forget, of to hate. Which leads to the third emotion.
D. LOYALTY: Due to the vorige reasons, all identities react very positively to loyalty. This is one of the things that keeps their morals in check. Through all ends, (or almost all) they feel loyalty to their allies in a way that can almost never be undone. It is even stronger than the love-emotion.
APPEARANCE
There are three ways an identity might obtain its form.
1. IT’S ALLY: The Identity may want to look like the person it meets first, and will copy the form, while modifying it here and there, to make a certain twisting version in a form of admiration.
Example: If it met Sonic, it would get a blue-hood, dark-green fur, and variations of hands and feet.
2. IT’S SURROUNDINGS: An identity will possibly wish to match its surroundings, due to the fact that they can greatly impact the identity’s emotions. Also the identity may wish to zoek areas for what others might be wearing, and change to fit mixes of them.
Example: An identity sees someone with a red shirt, then someone with a black vest, then someone with an oranje hoodie, and it would most likely have black fur, a red hood, and oranje details.
3. PERSONALITY: Identities love to match their personalities, even if they’re in a bad mood, so they keep it simple.
Example1: If angry, the Identity will have red details on its black hood.
Example2: If sad it will be dark blue details.
Example3: If lovey-dovey it will change roze and purple all around.
BASES
Similar, and related to an identity’s appearance, the identity will choose one of three (and sometimes even meer options) different types of forms.
A. Basic Identity: The Main attire, hood/cloak, usually dark, and usually simple.
B. Mobian Base: An Identity who wishes to look like a mobian. This Identity may have trouble with certain parts, which usually causes them to look like Mobians but not quite. Like ears with no insides, of only a bump for a nose.
C. Blank-Base: These identities are basically glowing figures, that sometimes have some details like a few lines here and there, but keep very basic forms, which makes it much easier to act.
EYES
Most identities like to keep their eyes as their main emotional form, but some hide it, which is possible if you’re wondering.
Example: Kenfi is a yellow-eye/pink-eye (no pun intended) Identity, but her eyes are blue.
The lijst of all Identity emotions to recap are
• Happy (normal)
• Cheerful
• Flirty
• Emotionless
• Bored
• Dark
• Temperamental
• Mischievous
• Sadness
• IF u HAVE ANY OTHER SUGGESTIONS FOR IDNETITY EMOTIONS, LEAVE A commentaar BELOW
So basically that is the information u would need to get your identity started. If u have any vragen of suggestions u may ask in the comments. Until volgende time,
EAT PIE AND PROSPER
diana:yeah i want to fight didnt i make that clear shadow
shadow:*kicks her across the ark*
maria:shadow u know better
diana:*comes back that didnt hurt
grandfather:well i know there not gonna get along
maria:grandfather i think u should make one for diana i dont think diana and him like eachother
grandfather:good idea maria*gets to work on him*
diana:maria shadows a sasopath
maria:what is that diana
diana:a pchsopath
shadow:look who shes calling pchyo
diana:im calling u one shadow
grandfather:i have a surprise for u diana*shows her tj the hedgehog*
diana:not a nother hedgie
grandfather:this one is different his name tj
shadow:*kicks her across the ark*
maria:shadow u know better
diana:*comes back that didnt hurt
grandfather:well i know there not gonna get along
maria:grandfather i think u should make one for diana i dont think diana and him like eachother
grandfather:good idea maria*gets to work on him*
diana:maria shadows a sasopath
maria:what is that diana
diana:a pchsopath
shadow:look who shes calling pchyo
diana:im calling u one shadow
grandfather:i have a surprise for u diana*shows her tj the hedgehog*
diana:not a nother hedgie
grandfather:this one is different his name tj