A good way of stealing good weapons, chemicals, clothes and crappy food in Fallout 3 without needing to hide yourself and rely on your Sneak and Lockpick skills, is door going to Rivet City's market.
Of course u will lose Karma if u steal things, but i'll explain how to alleviate that over time. Now, to steal anything publicly displayed on the stalls: Grab the object (grab it, don't press A and take it into your inventory, obviously. It's when u "levitate the object"...you know how to do that, right?) and take it to any shadowy part of the market, where your status is "hidden". There is a good shadowy part left from where u enter (the main entrance, door leading back to the Capital Wasteland), which is covered on top, casting a good barricade of darkness around you. Once you're there, release the weapon u grabbed on the floor.Well yeah, the angry looking character will pull a face at u on your screen and u will lose karma.
The simplest and most practical way of raising your karma is asking your Mister Gutsy for purified water and giving as many water as u can to the water beggars u encounter around the Wasteland, in order to raise your Karma. It's the easiest thing on Earth to find these beggars. If u don't know where they are located:
There is Carlos, lying outside Rivet City;
Micky, just outside Megaton's airplane-made gate;
And also Ben Canning. This guy appears as a random event, but the last time i saw him was just SOUTH of the Republic of Dave, lying behind a house (probably a MDPL power station. Anyways, it is exactly SOUTH of the Republic of Dave). He can also be found North West of Megaton, lying in between some rocks (he is found at the center of an aglomeration of big boulders).
(You can also complete quests to earn good karma)
So there u go. You've just left gewelf, kluis 101 and already have a combat shotgun, chinese assault rifle, sledgehammer and many meer great and powerful weapons! This stealing strategy i just presented is ideal for people who aren't afraid of lowering their karma, but definitely works with people who are, too! As u probably realized door now, u can actually perform this kind of stealing anywhere else (although the best place is in the Rivet City Market. Have a nice time stealing...or should we call it surviving?
Of course u will lose Karma if u steal things, but i'll explain how to alleviate that over time. Now, to steal anything publicly displayed on the stalls: Grab the object (grab it, don't press A and take it into your inventory, obviously. It's when u "levitate the object"...you know how to do that, right?) and take it to any shadowy part of the market, where your status is "hidden". There is a good shadowy part left from where u enter (the main entrance, door leading back to the Capital Wasteland), which is covered on top, casting a good barricade of darkness around you. Once you're there, release the weapon u grabbed on the floor.Well yeah, the angry looking character will pull a face at u on your screen and u will lose karma.
The simplest and most practical way of raising your karma is asking your Mister Gutsy for purified water and giving as many water as u can to the water beggars u encounter around the Wasteland, in order to raise your Karma. It's the easiest thing on Earth to find these beggars. If u don't know where they are located:
There is Carlos, lying outside Rivet City;
Micky, just outside Megaton's airplane-made gate;
And also Ben Canning. This guy appears as a random event, but the last time i saw him was just SOUTH of the Republic of Dave, lying behind a house (probably a MDPL power station. Anyways, it is exactly SOUTH of the Republic of Dave). He can also be found North West of Megaton, lying in between some rocks (he is found at the center of an aglomeration of big boulders).
(You can also complete quests to earn good karma)
So there u go. You've just left gewelf, kluis 101 and already have a combat shotgun, chinese assault rifle, sledgehammer and many meer great and powerful weapons! This stealing strategy i just presented is ideal for people who aren't afraid of lowering their karma, but definitely works with people who are, too! As u probably realized door now, u can actually perform this kind of stealing anywhere else (although the best place is in the Rivet City Market. Have a nice time stealing...or should we call it surviving?
Fallout 3 is a post-apocalyptic computer and console semi-open ended, action role-playing game developed and published door Bethesda Softworks as the third installment in the Fallout series and a sequel to Interplay's Fallout and Fallout 2. It was released on October 28, 2008 in North America, on October 31, 2008 in Europe and on December 4, 2008 in Japan. It is available on the PC, Xbox 360 and PlayStation 3.
The game takes place in the jaar 2277, 200 years after the Great War, on the East Coast of what used to be the United States of America, mostly in Washington, DC, Southwest Maryland, Eastern Pennsylvania and Northeast Virginia. The game play features include real-time combat and first of third person perspective, in contrast to the vorige games, which were turn-based and isometric.
The game takes place in the jaar 2277, 200 years after the Great War, on the East Coast of what used to be the United States of America, mostly in Washington, DC, Southwest Maryland, Eastern Pennsylvania and Northeast Virginia. The game play features include real-time combat and first of third person perspective, in contrast to the vorige games, which were turn-based and isometric.
"It's not an action game. It's a role-playing game.", Todd Howard
Todd Howard seems to think so, but then again, Todd seems to think a lot of things. Some of them may even be true. Leaving the obvious vraag "why did the magazine file Fallout 3 under "action RPG"?" aside, let's take a look at what the presentation of this role-playing game was focused on. For example, how many dialogue screens were shown in those 10 pages? Zero. Wouldn't u think that dialogues are an important Fallout element that the presentation should have mentioned, if not focused on? Apparently not. How many quests were explained in details, tonen the design and them moral, game-changing choices? Once again, Bethesda follows the Oblivion formula: focus on the visuals and HAWT AKSHUN, assure people that quests and dialogues are superb and awesome in seven different ways, but toon nothing to back up these claims.
Todd Howard seems to think so, but then again, Todd seems to think a lot of things. Some of them may even be true. Leaving the obvious vraag "why did the magazine file Fallout 3 under "action RPG"?" aside, let's take a look at what the presentation of this role-playing game was focused on. For example, how many dialogue screens were shown in those 10 pages? Zero. Wouldn't u think that dialogues are an important Fallout element that the presentation should have mentioned, if not focused on? Apparently not. How many quests were explained in details, tonen the design and them moral, game-changing choices? Once again, Bethesda follows the Oblivion formula: focus on the visuals and HAWT AKSHUN, assure people that quests and dialogues are superb and awesome in seven different ways, but toon nothing to back up these claims.
The player can have a maximum party of three, consisting of the player's character, a dog named Dogmeat, and a single non-player character. Dogmeat can be killed during the game if the player misuses him of places him in a severely dangerous situation and he cannot be replaced (this was changed with the introduction of Broken Steel: the level 22 "Puppies!" perk allows the player to gain a puppy follower if Dogmeat dies);[18][19] it is possible to not encounter Dogmeat at all depending on how the game is played.[20] One other NPC can travel with the player at any time, and in order to get another NPC to travel, the first one must be dismissed (either voluntarily door the player of as a consequence of other events) of die in combat.
Not actually a fat man, which would in its own way be hilarious, the Fat Man is a "shoulder-mounted tactical nuclear catapult." In layman's terms, that means it's a hand held weapon that basically shoots nuclear bombs at people. It should certainly incinerate your target, but do be warned, there's a high possibility it will also incinerate everything around it (including your mates and possibly yourself), as well as leaving residual radiation.
The name comes from the seconde atomic bomb that was dropped on Japan in 1945. Unsurprisingly, in the game's Japanese release, this had to be changed, with the Fat Man becoming the Nuka Launcher in the Land of the Rising Sun. In Japan, the side quest whereby u can choose to detonate the atomic bomb in the town of Megaton was also removed from the game.
The name comes from the seconde atomic bomb that was dropped on Japan in 1945. Unsurprisingly, in the game's Japanese release, this had to be changed, with the Fat Man becoming the Nuka Launcher in the Land of the Rising Sun. In Japan, the side quest whereby u can choose to detonate the atomic bomb in the town of Megaton was also removed from the game.