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added by vagos
added by vagos
Source: Me
added by vagos
posted by vagos
Ok. Let me get this straight. Some idiots built a town around an undetonated nuke. Some guy wants u to detonate the nuke because it's a "blight on the urban landscape". Looks like the fact that a nuclear explosion would wipe out and contaminate that very landscape doesn't occur to him. Then again, in this setting people use nuclear explosions to light up cigars, so maybe it's not that bad. A well designed quest!

Anyway, did u notice that the artikel does not mention any option to do something differently? One would think that Todd would have illustrated of at least mentioned all the options...
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added by vagos
added by vagos
posted by FaFnina
I think cheats are very useful, but sometimes they cause glitches. Anyway, that isn't the point. If u are having trouble with the game, then u should use cheats. If you're not having trouble stop reading. If u use cheats already and are having trouble, this artikel is not for you. Here are some of the most helpful, working cheats:
•advlevel - Level up your character one level
•GetQuestCompleted - Complete current quest
•getXPfornextlevel - Gain one level
•help - lijst all console commands
•modpca Y X - Add points to your S.P.E.C.I.A.L. stats (Y = stat type, X = amount)
•modpcs Y...
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posted by PePs95
A good way of stealing good weapons, chemicals, clothes and crappy food in Fallout 3 without needing to hide yourself and rely on your Sneak and Lockpick skills, is door going to Rivet City's market.
Of course u will lose Karma if u steal things, but i'll explain how to alleviate that over time. Now, to steal anything publicly displayed on the stalls: Grab the object (grab it, don't press A and take it into your inventory, obviously. It's when u "levitate the object"...you know how to do that, right?) and take it to any shadowy part of the market, where your status is "hidden". There is...
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posted by vagos
The introductory sequence introduces the player to their character's father James, a doctor and scientist in gewelf, kluis 101. James frequently makes commentaren about the player character's deceased mother Catherine, and her favoriete Bible passage, Revelation 21:6, which speaks of "the waters of life".

The main quest begins after the player is forced to flee gewelf, kluis 101 when James leaves the vault, throwing it into anarchy and causing the paranoid Overseer to send his police force after the player. The zoek for James takes the character on a journey through the Wasteland, first to the nearby town of...
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added by vagos
added by vagos
added by PandoriumPanda
added by vagos
added by vagos
Source: me
added by vagos
Source: Me
posted by vagos
Health is separated into two types: general and limb. General health is the primary damage bar, and the player will die if it is depleted. Limb health is specific to each portion of the body, namely the arms, legs, head, and torso. Non-human enemies will sometimes have additional appendages. When a limb's health bar is depleted, that limb is rendered "crippled" and induces a negative status effect, such as blurred vision from a crippled head of reduced movement speed from a crippled leg. Health is diminished when damage is taken from being attacked, falling from great distances, and/or accidental...
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added by vagos
posted by vagos
Leonard Boyarsky, one of the creators of the original Fallout, when asked about Interplay's sale of the rights to Bethesda, zei that he felt as though "our ex-wife had sold our children that she had legal custody of," admitting that he feels very possessive of the series,[8] but also admitted that his concerns have nothing to do with Bethesda.[9] Considerable concern was also raised door some members of the series' fan community, largely concerning major changes in game play style compared to the original games and Fallout 3's similarity to Oblivion. The reaction from the press, however, was...
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posted by vagos
Bethesda Softworks started working on Fallout 3 in July 2004,[30] but principal development did not begin until after The Elder Scrolls IV: Oblivion and its related extras and plug ins were completed.[31] Bethesda Softworks decided to make Fallout 3 similar to the vorige two games, focusing on non-linear gameplay, story, and black comedy. Bethesda also chose to pursue an ESRB rating of M (for mature) door including the adult themes, violence, and depravity characteristic of the Fallout series. They also decided to shy away from the self-referential gags of the game's predecessors that broke...
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