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Dungeons & Dragons (or D&D for short) is a super fun tafelblad roleplaying game that's been around since the 1970s but has recently gained a fair bit of popularity. I've been playing the game for around eight years at time of writing, and I strongly recommend u give it a try if u ever get the chance. It's really an absolute blast! D&D has always been one of my favoriete hobbies, but within the last two years it's become an even bigger part of my life. Since I've been having so much fun with it recently, I decided it was finally time to try something I'd always wanted to do: turning the Disney Princesses into D&D characters.

Over the last jaar I've been slowly creating D&D characters based off of the DPs, and I spent so much time on them that I really wanted to share them here. I'll be posting a series of articles, one for each DP, in which I explain why I chose the classes, subclasses, etc. for each princess, and share the backstory I wrote for each. I'll also be crossposting these artikels to the D&D club. All the characters will be level 3 to ensure that they all have a chosen subclass. Sourcebooks used to build these characters include the Player's Handbook, Volo's Guide to Monsters, Xanathar's Guide to Everything, and Tasha's Cauldron of Everything.

Since I expect many of u here don't play D&D of maybe even haven't heard of it, I'll begin with the backstory I wrote since u might find that the most interesting. Below the backstory you'll find the meer nitty gritty stats of the characters. Anything written in italics is an author's note explaining my reasoning behind certain character choices.

Other artikels in This Series
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Raya

Human Monk - Way of the Kensei / Background - Noble


I know Raya is also technically not an official DP, but I like her so I'm including her in this series. There were multiple DPs that I had trouble deciding what class to give them because I didn't feel like any fit, but Raya was the only one where I had trouble deciding because I felt like too many fit. Initially I wanted to make her a rogue because her story is literally all about stealing things, and I also considered fighter because of her excellent combat skills, but the meer I thought about it the meer I realized that all of her training was conducted in a temple with the intention that she would use her skills to guard a sacred relic. That's a monk if I ever heard of one. I struggled with which subclass to pick as well. I think there were multiple that could've worked well, but I ultimately went with the Way of the Kensei because they focus specifically on training with certain weapons, and Raya states in the movie that she prefers blades over fists. I gave her the noble background since she was born and raised a princess.

Backstory

Backstories have been created with a combination of the stories from the films and rolling randomly on the random tables in the "This Is Your Life" section of Xanathar's Guide to Everything, which is why some of these backstories have some wild things that really come out of left field lol.

I was born to Chief Benja of hart-, hart and his wife Nur. My mother abandoned us when I was still too young to remember her, and my father never liked to speak of her. We lived an aristocratic life in our palace, but I was destined from birth to be the volgende protector of the Dragon Gem, and as a result others saw me as being different from them, and so I had few companions when I was young.

I trained hard until I mastered the teachings of my father, but disaster struck when my father invited our rival tribes to a feast. I befriended a girl from Fang, Namaari. We became fast friends, and I chose to toon her the Dragon Gem. She betrayed me though, and in the ensuing fight the gem was shattered and each tribe stal a piece for themselves. The monstrous Druun returned and my father was turned to stone.

I spent the ensuing six years searching the rivers of the land for the legendary last dragon, Sisu. I found her, and together we traveled the land restoring the Dragon Gem. We were successful, and because she empowered me to trust Namaari again we were able to vanquish the Druun and restore dragons to the world.

Since then, Namaari and I have rekindled our friendship, though I hope there is a spark of something meer between us.

Recently, Sisu has disappeared. She was last seen in the temple in Heart, but all that was left behind was a few blood spatters and two vials containing blood I believe to be hers. Namaari and I have ventured out together to determine what has happened.

We were initially being helped door a halfling rogue who called herself Blossom, but she double crossed us and stal one of the vials. We're not sure where she's gone.

Raya and Namaari are gay and in love and u cannot convince me otherwise.

Character Stats

Level 3

STR +1 (13) DEX +3 (16) CON +2 (14) INT 0 (11) WIS +2 (15) CHA -1 (9)

I used the standard array to generate stats. I tried to assign them in a way that would allow for a strong D&D character while still remaining mostly true to the attributes of the character in the film.

HP 24
AC 15
Initiative +3
Speed 40 ft.

Saving throws: Str +3, Dex +5

Skills: Acrobatics +5, History +2, Investigation +2, Persuasion +1 (For her class skills I gave her Acrobatics and History. She's clearly very acrobatic gegeven her monk training, and being a "dragon nerd" essentially means she's a history buff in her world. Persuasion was granted door her background, and then I got to choose one more. I picked Investigation since she spent so many years searching for Sisu.)

Languages: Common, Draconic, Undercommon (Since she's vrienden with a dragon Draconic is a no-brainer. I also gave her Undercommon because I can imagine she might need it when navigating the seedy underbellies of the various kingdoms of Kumandra.)

Tools: Calligrapher's Supplies, Cartographer's Tools, Three-Dragon Ante Set

Features and Traits

Unarmored Defense: While not wearing armor and not using a shield, your AC equals 10 + DEX modifier + WIS modifier.

Martial Arts: While u are unarmed of wielding only monk weapons and u aren’t wearing armor of wielding a shield, u can use DEX instead of STR for the attack and damage rolls, u can roll your Martial Arts damage die in place of the normal damage, and when u use the Attack action on your turn, u can make one unarmed strike as a bonus action.

Ki: u can spend Ki Points to fuel ki features. u have 3 points per short rest and your Ki save DC is 12.

Unarmored Movement: Your speed increases door 10 feet while u are not wearing armor of wielding a shield.

Path of the Kensei: Kensei Weapons - u choose kensei weapons, gain proficiency with them if u don’t already have it, and they are treated as monk weapons.
- Longsword (Wanted to give her a longsword since the sword she uses in the movie appears to be something similar to that. Unfortunately, you'll notice she doesn't have a longsword listed under her actions. That's because it's not an option in the starting equipment for monks. But I'm sure she'll find one quickly once she begins her adventures!)
- Longbow

Actions

Dart: +5 to hit, 1d4+3 piercing damage

Shortsword: +5 to hit, 1d6+1 piercing damage

Unarmed Strike: +5 to hit, 1d4+3 bludgeoning damage

Agile Parry: If u make an unarmed strike as part of the Attack action on your turn and are holding a kensei weapon, u gain a +2 bonus to AC until the start of your volgende turn, while the weapon is in your hand and u aren’t incapacitated.

Bonus Actions

Flurry of Blows: After u take the Attack action on your turn, u can spend 1 ki point to make two unarmed strikes as a bonus action.

Kensei's Shot: u can use a bonus action on your turn to make ranged attacks with a kensei weapon deal an extra 1d4 damage of the weapon’s type until the end of the current turn.

Patient Defense: u can spend 1 ki point to take the Dodge action as a bonus action on your turn.

Step of the Wind: u can spend 1 ki point to take the Disengage of Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.

Unarmed Strike: When u use the Attack action with an unarmed strike of a monk weapon on your turn, u can make one unarmed strike as a bonus action.

Reactions

Deflect Missiles: u can use your reaction to deflect of catch the raket when u are hit door a ranged weapon attack. When u do so, the damage u take from the attack is reduced door 1d10 +6. If u reduce damage to 0 and have a free hand, u can spend 1 ki point to make a ranged attack (as with a monk weapon) with a range of 20/60.

That's it for Raya! I hope u enjoyed reading. If u have any vragen of opinions I'd love to hear them in the comments! So glad I was finally able to post all these here. This is the last artikel in the series so thank u for coming along with me on this journey~
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