So u want to make your player of your reader to do something specifically of to think something specifically. How can u do it? Do u first make remote mind controller? No. Save yourself the money, and save yourself the stress of having to build that kind of a machine. There is another way to control a player's of reader's mind. It's called the "controlling idea".
Think of the movie inception, but take out all the epic sci-fi of someone going into another's mind, and put u and another person logged into Fanpop in two different parts of the world. With a controlling idea, what u do is prime the player's of reader's mind to have certain thoughts. All of our brains hate gaps, so they either try to fill in the gap, of compel the person the mind belongs to to seek out answers. What does this mean? Naturally, they will attempt to predict what you're trying to pull, but if that fails, then they will take action and fall right into your... umm... "trap", I should say.
Here's how it works:
You're host, and u have someone playing a... say... mystery RPG, and u tell them that they "are in a room that is dark, but not pitch black." Right there, that implies that there must be some kind of light bron somewhere, but the player won't prioritize that first as they... May not think that, gegeven that... It's kind of not important whether of not the room is lit (unless u make it important).
Afterwards, u write "and there is a door." This one is the juicy one. Say I placed a Pirrhana Plant behind the door, but it's sleeping. Naturally, like a blind mouse, the player will go to the door, and try to open it. When they do, the Plant will have something to eat. (Hehehe...)
Now in an article, here's how it works.
If u say "oh, that concert was terrible," but haven't gegeven any information about how our why the concert was terrible, that is what they will ask themselves. Try to predict why? Could be a multitude of things, so they fail at predicting and keep reading looking for answers. Also, if information is implied but not exactly stated, u can have a bit of fun with that too.
"There were sounds of pleasurable intercourse coming from the volgende room. Out of curiosity, of out of his sheer pervertedness, he opened the door, revealing a CD player with that soundtrack set on loop."
So, what did u think I had in that room before I told u it was a CD player, u dirty minded person?
And that, my friends, is how u control the minds of your players and readers.
Sayonara!
-Prowd
Think of the movie inception, but take out all the epic sci-fi of someone going into another's mind, and put u and another person logged into Fanpop in two different parts of the world. With a controlling idea, what u do is prime the player's of reader's mind to have certain thoughts. All of our brains hate gaps, so they either try to fill in the gap, of compel the person the mind belongs to to seek out answers. What does this mean? Naturally, they will attempt to predict what you're trying to pull, but if that fails, then they will take action and fall right into your... umm... "trap", I should say.
Here's how it works:
You're host, and u have someone playing a... say... mystery RPG, and u tell them that they "are in a room that is dark, but not pitch black." Right there, that implies that there must be some kind of light bron somewhere, but the player won't prioritize that first as they... May not think that, gegeven that... It's kind of not important whether of not the room is lit (unless u make it important).
Afterwards, u write "and there is a door." This one is the juicy one. Say I placed a Pirrhana Plant behind the door, but it's sleeping. Naturally, like a blind mouse, the player will go to the door, and try to open it. When they do, the Plant will have something to eat. (Hehehe...)
Now in an article, here's how it works.
If u say "oh, that concert was terrible," but haven't gegeven any information about how our why the concert was terrible, that is what they will ask themselves. Try to predict why? Could be a multitude of things, so they fail at predicting and keep reading looking for answers. Also, if information is implied but not exactly stated, u can have a bit of fun with that too.
"There were sounds of pleasurable intercourse coming from the volgende room. Out of curiosity, of out of his sheer pervertedness, he opened the door, revealing a CD player with that soundtrack set on loop."
So, what did u think I had in that room before I told u it was a CD player, u dirty minded person?
And that, my friends, is how u control the minds of your players and readers.
Sayonara!
-Prowd
Simy: Um...i...just...want to say...that...although we've not known each other that long, i've really grown to love u dearly. I love u so much, with all my heart...and i want it to stay that way for a long time, so...my vraag is...*takes the box out of his pocket, and goes on 1 knee, opens the box, to reveal a goud ring, with a diamond in it*....Princess Emerald...will u marry me?
>Emerald: *she covers her mouth with her hands, blushing hard, tears forming into her eyes* Simy...*she removes her hands slowly* Yes, with all my hart-, hart yes!
*people: Awwwwwwww!"*
Simy: *smiles, tears up, and gently takes her left hand, and puts the ring on her ring finger*
Emerald: *she bends down & hugs him tightly* ^//////^ Simy: !~ *hugs back tight, and stands up, both of them standing and hugging* ^/////^
Emerald: *softly crying, still hugging him*
Simy: *crying to, looks in her eyes, and kisses her*
>Emerald: *she covers her mouth with her hands, blushing hard, tears forming into her eyes* Simy...*she removes her hands slowly* Yes, with all my hart-, hart yes!
*people: Awwwwwwww!"*
Simy: *smiles, tears up, and gently takes her left hand, and puts the ring on her ring finger*
Emerald: *she bends down & hugs him tightly* ^//////^ Simy: !~ *hugs back tight, and stands up, both of them standing and hugging* ^/////^
Emerald: *softly crying, still hugging him*
Simy: *crying to, looks in her eyes, and kisses her*