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posted by Windwakerguy430
Hello, everyone, and welcome to another edition to Whatever Happened To... , where we look at gaming’s biggest flops, failures, and flub ups. And today, we’re all bitches! According to gaming’s biggest burnout, John Romero. And anyone who knows about worst games ever, knows exactly what we’re gonna be talking about. The N64 hype disaster, 2000s Daikatana.



Daikatana is an infamous game, for many reasons, and follows the story of feudal Japan in the future, rival clans, and the evil sword that is way lamer than Soul Edge, Daikatana. Before we talk about what a steaming pile of cow shit that Daikatana is, we need to go about the games development. And before we can talk about it’s development, we need to talk about video games favoriete punching bag, John Romero. One of the four original creators of the classic games, like Wolfenstein and Doom, which were violent and insane first person shooters that revolutionized the genre. After getting famous for his creation for of Doom, as well as other games like Quake, John Romero wanted to work on a new game, one that was completely different. Let’s head back to the jaar of 1997, the jaar that totally ripped off Hong Kong ‘97. A classic. On April of 1997, John Romero got together a team of seven amatuer artists into the Ion Software studio and wanted to work on this game, using the same engine as Quake. Since Quake had eight people working on it, and was finished within six months, John Romero believed that he could have the game finished in time for Christmas of that same year. But, when Daikatana was showed off at E3 of that same year, he noticed that the game had started to have an outdated look to it, due to the engine. John compared the original Quake engine to the meer advanced Quake II engine. John Romero decided that the game needed to be meer technologically advanced, and so, started to rework Daikatana into the Quake II engine and pushed the deadline to March of 1998.
1998 rolled around, and around this time, while Dreamworks and Pixar were busy killing each other over Antz and A Bug’s Life, John Romero was able to get press coverage and some advertising for Daikatana. Time Magazine told readers that, and I quote, “Everything that game designer John Romero touches turns to gore and gold.” Another marketer had an entire page that was nothing but a red background, and on it, in black letters, were, “John Romero is about to make u his bitch.” And just underneath that, for added flavor, was, “Suck it down”. This kind of publicity was never seen before in any game advertising. People knew that John Romero was a little less family friendly when it came to talking about games and such, but he didn’t even hesitate to say this kind of thing on paper. Granted, John Romero didn’t say any of this, it was actually the marketer who created it, Mike Wilson, and John Romero reluctantly agreed to print it. Game journalists were treating John Romero like a god. Granted, when u revolutionize the entire first person shooting genre, that’s a given, but they would accept anything that John Romero did… But that foreshadowing will have to wait. Let’s continue with the development. All of this sort of publicity was sadly going to John Romero’s head, and it wouldn’t be long until news of what was going on behind the scenes of the development of Daikatana that some people started to get a little worried. John Romero started to feel like a rock star. He wanted an expensive office in Dallas, Texas, raced fast cars, and paid for only the best kinds of luxuries. This kind of behavior caused the original team working on Daikatana to quit the project and form their own company, Gathering of Developers, a company that made nothing of note and was defunct in 2004. Not only were there issues with the creative team on this game, but the game itself. Because so much work had gone into Daikatana using the original engine, switching over to the new Quake II engine would result in losing almost a years worth of progress.
Finally, 1999 came around. The start of a new millennium was upon us. Daikatana was still in the works, with Ion Software saying that, and I quote, “Come hell of high water, the game will be done on February 15th, 1999”.... It didn’t get done on February 15th, 1999. Only a demo was released on March of that year, a demo with no monsters of even a look into the single player campaign, and was only multiplayer deathmatches. With each new bit of news of the game coming out, meer and meer people began to get skeptical and hype was slowly dying down the meer it looked like this game would fail. The team tried to create a new demo for E3 for that year, but they somehow made it even worse, with a terrible framerate that only ran at 12 frames per seconde and was not fun to play. This pushed Ion Software into a downward spiral that they would have to try real hard to pull themselves out of… They didn’t. Eidos, after having pumped over $44 million dollars into Ion Software, had just about enough of this bullshit. Ion Software agreed to let Eidos take over the company and the two founders of Ion Software, Todd Porter and Jerry O’Flaherty, left the company. And in April 21, 2000, Daikatana was finally released to the world… And it was fucking terrible!
Here it is, ladies and gentleman. This is what all that hype built up to. A buggy mess of a game where u can die out of nowhere, filled with endless backtracking just so u can barely get to the volgende level and some of the worst AI in gaming at the time. fans of John Romero and gaming critics despised this game. It was seen as a disappointment and, even meer so, people consider Daikatana to be one of the worst video games ever made. Yes, right up there with Bubsy 3D and Big Rigs: Over the Road Racing. It was that hated. And I don’t blame them, this game sucks! And in the end, John Romero never saw any of this coming. Because all stars eventually burn out. John Romero was so ashamed of what happened, believing that the whole “John Romero’s gonna make u his bitch” ad hurt his reputation in the gaming industry. Of course, that isn’t true. I mean, the ad sure as hell didn’t help his case, but it was a combination of the advertisements, the behind the scenes drama, and the amount of delays, promising a game that turned out to be a huge piece of shit. The game was so bad, along with all the drama and poor management, this game actual caused some journalists and fans to declare that they will never want anything to do with John Romero ever again. All that work of building a reputation and becoming a respectful member of the gaming industry, all straight down the pisser thanks to one shitty game. But whatever happened to everyone involved with this shitstorm?
Ion Software became Ion Storm after being bought door Eidos, but they company closed down in 2005. As for Eidos, it was close to closing down itself and sold its company to Square Enix Europe to save its asses, along with the Tomb Raider and Hitman franchises. Todd Porter and Jerry O’Flaherty went on to work on meer games, Todd doing… nothing I’m familiar with, and Jerry working on art for games like Gears of War 1. As for John Romero, however, just like a burnt out rock star, he is trying REAL hard to stay in peoples frontal lobes, but failing oh so hard. From being in a mobile phone company to working for Midway during their final years as they were making big mistakes. The recent news of John Romero was that he partnered with old time friend and one of the original four creators of Doom, Adrian Carmack, to work on a new game, with a Kickstarter for $700,000… The kickstarter was cancelled shortly after this. And so, just like a good portion of John Romero’s career, so ends the story of Daikatana: One of the worst games ever made. Also, fun fact, there is a Gameboy Color version of Daikatana that was zei to be pretty good, so sleep easy at night knowing it wasn't a total failure.
Good lord, Midway is at it again with another one of the worst games of all time, god save me. This time, we got ourselves a bike game, Gravity Games Bike: Street, Vert, Dirt… That’s a fucking horrible title. So this is an extreme sports game where u play on a bike and try to rank up the high score. I like extreme sports games. Tony Hawk’s Underground is one of my favoriete video games ever. Yet Gravity Games Bike is a runner up for one of the worst video games of all time, so that’s going to be real fun to play. So let’s see if this game can hang with the biggest names of extreme...
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So, Halo 2 was a pretty good game, I don’t think anyone will deny that. But I always realized something. There was a two at the end. So where could I find a copy of the first one. Every retailer I went to as a kid had Halo 2 everywhere, but little copies of Halo 1. And then, one day, I finally got my hands on it. And it was even better (In some ways).
I think the reason I liked Halo 1 better than Halo 2, despite Halo 2 clearly being a step up, both graphic wise and variety wise, was just how mysterious and mystical Halo 1 felt in a way. The game opens up with Master Chief being woken...
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Another movie changed up this week and this one isn’t technically a cult film. Boy, now the schedule is useless and the name of Cultober is useless. That being said, who wants to talk about Halloween, a franchise that hasn’t had a good movie since the first one forty years ago. Well, low and behold, we may have gotten something great. After years of bad sequel after bad sequel, could 2018’s Halloween finally be the film we’ve been waiting for? Let’s find out. Also, this is a spoiler free review, so don’t worry.



The film takes place forty years after the events of the first...
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posted by Windwakerguy430
*Mikey was finishing up at the bar. He was cleaning the glasses, his eyes on his reflection. Though he kept a perfect facade of a friendly and charismatic man, he wasn’t sure what he was anymore. His eyes were locked onto the single wine glass he was cleaning, until he was brought back to reality with the sound of the familiar voice again. He turned toward the voice, and sure enough, it was Sally again.*
Sally: Hey, Mike. Busy as usual, I see
Mikey: Yeah. Just about done for the night
Sally: Is that so?
Mikey: Yeah. I was going to head on out after this
Sally: Hey, if u aren’t too busy, maybe...
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posted by Windwakerguy430
~Story~

In 3045, humanity has been enslaved door a The Master Race, a race of chrome robots that are powered from the knowledge of humanity's smartest humans. Humans who were deemed as “Rotten” to the Master Race, they were sent to work in constructing God’s Eye, a large compound above Earth where other members of the Master Race from across the globe can meet from this one structure that is connected to every country in the world. The smarter humans known as “Source” are placed into small chambers where they are put to sleep and imagine themselves in a world before the Master Race came...
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u know, one of these days, Adventure Time, and Regular Show, the only cartoons on cartoon network I can stand, will be run out of ideas and be cancelled one day. However, one toon that will never ever get cancelled, and will be there to laugh in our faces when those shows are cancelled, is the Cartoon Network abomination, Johnny Test.
Now, this toon started out on the WB Kids channel, but, then, after it shut down, all of there shows went into some sort of televisie limbo. And, guess what, Johnny Test was the only toon saved door Cartoon Network, even though there were , I don't know, MUCH...
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Now, people have been talking about the creepypasta called the Tails Doll, which is a doll of Tails from the game Sonic R, and if u play the game, Tails Doll will come and kill you. Now, I think its time I tell u all that this story sucks. Or, meer importantly, the story in which it came from, titles Tails Doll: My Story.
So, the story starts where a kid badly wants to play Sonic R, and we reach our first problem. Someone wants to play Sonic R, one of the worst Sonic games ever made, if not the worst. Hell, Screwattack zei it was worse then Sonic Free Riders, Sonic Labyrinth, and even Sonic...
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posted by FrostyBlazer
Henry: so... what are u working on?

Simon: none of your concern

Henry: can I help?

Simon: why should I let a insecure 19 jaar old with no experiences with science help me?

Henry: point taken

Simon: why are u in here?

Henry: I just want to know what u are making!

Simon: a cure for cancer

Henry: how will that help the war?

Simon: not every thing has to be about war... it will help the lives of millions! and some might see the dag this chaos ends...

Henry: ok then... whats the progress?

Simon: dead-fuc*ing-end

Henry: welcome to my world
added by Windwakerguy430
posted by Seanthehedgehog
This is a parody of My Little Pony. The voice actors for the mane 6 are..

Ice Cube - Twilight Sparkle
Kath Soucie - regenboog Dash
Sargent Schultz from Hogan's Heroes - Pinkie Pie
Wally from The Cleveland toon - Fluttershy
Tabitha St. Germain - Rarity
Ashleigh Ball - appeldrank, applejack

Now, let's begin. Spike was helping Twilight train with her magic.

Spike: Come on Twilight, u can do it.
Twilight: Man, shut the fuck up, and stand still. *Uses magic to give Spike a mustache*
Spike: *Looks at himself in a mirror* This is awesome. Now I can ask Applebloom out.
Twilight: Wait, I thought u liked Rarity....
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Vroom in the Night Sky is considered door many to be the worst game on the Nintendo Switch, let alone one of the worst games ever. Developed door Poisoft, a studio that clearly doesn’t speak English, Vroom in the Night Sky was once a Wii U exclusive, but was able to crawl it’s way out of the bargain bin console and onto your Nintendo Switch. I want u to let that sink in. Trash like Vroom in the Night Sky was able to survive the Wii U and yet Wonderful 101 remains trapped on there. This was the game that was considered better than Vroom in the Night Sky. May god forgive us all.



So from...
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posted by Windwakerguy430
Well, this is a first of many, I feel. Fray, a game door the studio Brain Candy, an indie team that had passion for this game, this online multiplayer that anyone could get into. Fray was a game set in 2098 in a cyberpunk setting, u play as one of three giant corporations that want complete control over the Earth’s virtual communication system, and hire four soldiers to take out the other companies. Cyberpunk settings were always some of my favorite, so I was interesting in playing this game. So how is it? Well… It’s nothing. u can buy this game off Steam right now, but I wouldn’t...
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Willy Wonka and the Chocolate Factory was one of my favoriete films as a kid. A classic film starring Gene Wilder filled with adventure and whimsy… We’re not talking about that one. The Tim burton remake, Charlie and the Chocolate Factory, which felt meer drab but at least the visuals were nice… also not what we’re talking about, technically. The video game, Charlie and the Chocolate Factory for PS2, published door Warner Bros. Interactive, who now own the Mortal Kombat license. Weird, mentioning Mortal Kombat in each artikel thus far. The game was developed door High Voltage Software, who...
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posted by Windwakerguy430


So I was pretty big into the RPG genre when I started to hear about the Shin Megami Tensei games. And when I hear people talk about it, a lot of snobs tell me to go for Nocturne, but some people recommend I try out Persona. I heard about it, and I also heard about some things about it, and I decided to start off with what was considered the most popular, Persona 4. And I loved it!
Persona 4 follows Yu Narukami, the only protagonist so far with a consistent name, as he arrives at the small town of Inaba to stay for a jaar while his parents are on a business trip. He goes about a normal...
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posted by Windwakerguy430


So, Persona 3 was a good game, and then Persona 4 came out and it was even better, and then we all wondered what sort of thing Persona 5 would be. And then we had to wait… for a long time. And I mean a looooooooooooooooooooooong time. But boy, let me tell you, when it finally came to grace the west, we were not expecting something like this, and we loved every seconde of it.
Persona 5 follows Ren Amamiya pizza pasta Mama Mia, of as fans prefer to call him, Akira, as he is sent to live with his guardian in Tokyo after being blamed for assaulting the Prime Minister, and is forced to experience...
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So it’s clear that I am a fan of the Zelda games, since I have had them in my possession ever since I was a young kid. But one that I had not played until much later in life was the classic N64 titel that is a sequel to the even meer classic Ocarina of Time, and that is known as Majora’s Mask, known door many for being utterly horrifying.
Majora’s Mask, taking place after Ocarina of Time, sees Link in a new land called Termina, where he is searching for the mysterious Skull Kid who is planning to drop the moon onto the town in three days time, giving Link a very limited amount of time...
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So Melee was a good Smash game. Hell, it was amazing. It could’ve just been because it was the first I played and had meer free time on my hands, but I put so much time into Melee, that no other future Smash Bros. game compared. Smash 4 was something I got tired of quick, and while I enjoyed Brawl and it’s story mode, I already felt like I had saw it all. And then, there comes the new one. Super Smash Bros. Ultimate.
When this game was announced with the tagline “Everyone is Here”, the world got together and fucking lost their shit. Understandably of course. And when they said...
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Some time ago, I reviewed the four episode anime series, Corpse Party: Tortured Souls. It was a pretty neat toon that I think works as a horror series, but zei that it wasn’t for everyone. Before I watched that anime, I had not played any of the Corpse Party games. But, I can now say that it has changed. And I managed to get the 3DS version for the low, low price of only almost sixty bucks. What the hell?! Well, let’s get into the review of Corpse Party for 3DS.



First off, why did this game that isn’t really that big in content cost so much? Because u cannot play this game in...
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added by Seanthehedgehog
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